Cloud saves
Game state is automatically saved to the cloud when you are playing. The last 5 saves are stored in the “Latest” group, if you want to find older saves you can open the “Daily saves” for snapshots from each day.
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TheInfected - BETA
TheInfected is a top-down shooter in which the player must survive endlessly spawning zombies for as long as possible. This game is still in BETA so bugs should be expected and major updates should be expected in the near future.
Description
Title Update 6 - January 18 2022- Repositioned JCB
- Added secrets (shhh!)
- Zombies will no longer be able to spawn on top of a building or collision enabled object.
- Updated Player model to v1.1
- Updated Walker Zombies model to v1.1
- Added Walker Zombies animation
- Added 5 variations of Walker Zombies that will be randomly assigned when a Walker Zombie spawns
- Added 5 variations of Crawler Zombies that will be randomly assigned when a Walker Zombie spawns
- Added “Mags” to game. Players must now have enough mags in order to reload their weapon
- Added “Credits” in-game currency that can be used to purchase mags
- Players now earn 2 credits per “Walker” kill, and 1 credit per “Crawler” kill
- Replaced text GUI with Image GUI
- Upgraded variable systems
- Added “Buy Station” Players can click on the Buy Station to purchase Mags
- Set min. credits/bucks to 0
- Set max. credits/bucks to 1,000,000
- Crawler Zombies now have a 4/5 chance of spawning
- Walker Zombies now have a 1/5 chance of spawning
- Changed the number of bullets per Mag to 45
- Player now earns 1 credit/buck per Crawler kill
- Player now earns 3 credits/bucks per Walker kill
- Zombies can now gain a short boost of momentum if they are close to catching you
- Zombies can now wrap around the room the same as a player
- Added a spawn shield for the player preventing zombies spawning too close
- GUI stats will now remain visible after the player has died