Wyrm Warrior
WYRM WARRIOR is a pixel art monster brawler. Brave a handcrafted world of six continents full of monsters, bosses, dungeons, NPCs, and loot. Can you defeat THE WYRMLORD?

Description

Welcome to WYRM WARRIOR!

Explore, loot, level-up, customize, fight, and talk your way through a brand-new world from the mind of someone who has played RPGs since the 80s.

All art, music, story is handmade, and no dungeon is a template.

Enjoy classic turn-based JRPG combat with an equipment durability system, character stat customization, and a ton of monsters to slay. Learn new Magic, find items, or just bash enemies with physical attacks. You decide how to battle. Meet quirky NPCs with thoughtful dialogue, quests, and quirks.

PATCH 14:

  • My first challenge, a King Cubos Speedrun. Who can beat King Cubos the fastest without dying?

  • Bug fixes, polish, cleaning up old areas

  • Torch glow

  • Rebalance of enemies, and leveling demo. Overhauled point system to be more flat

  • Level requirements a little more generous.

  • Damage variance, so it's not always the same exact value.

  • A bunch more stuff I can't think of.

  • Spell merchant now sells a respec for 5000g, which will refund your levels, and you will level up X times.

  • Rare merchants are scattered around the world. They sell different enemy loot (Crafting items) every day of the week.

The demo ends at the Desert Tower, plot point 10 out of 30 total. You get a WHOLE THIRD OF THE GAME in this demo. 4-5 hours, and 20+ levels of gameplay! All of Corvidia and Teristan quests.

Bugs happen, report them and they'll get fixed. Game is in active development, with full version coming soon, and one planned DLC.

Feedback welcome. More content coming soon.

WYRM WARRIOR, music, story, concepts and design is handmade and credited in-game to humans. crawsome@critacle - Lead / Everything - https://crawsome.itch.io Valor Grafix - Monster Art - https://valorportfolio.carrd.co WarlockApe - Monster Art - https://bsky.app/profile/warlockape.bsky.social BynaryFission - Monster Art - https://bynary-fission.itch.io/ Francois Gerin-Lajoie - Music - https://francoisgerinlajoie.com/home/ Jonathan So - Music - https://jonathan-so.itch.io/creatorpack Juhani Junkala - SFX - https://opengameart.org/content/512-sound-effects-8-bit-style Hydrogene - Music - https://hydrogene.itch.io/high-quality-8-bit-musics

AI:

  • I used AI at times to help me make some features of the core game engine in Gamemaker. Particularly the battle system's state machine.

  • AI was never used for art, music, planning, or inspiration. I only asked for explicit code help.

  • The game does not call or use LLMs, no networking is builtin to the game.

  • I'm continuing to rewrite modules until there's no AI generated code left.

  • I will keep this notice here until I've rewritten the parts partially-written by AI.

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About

DeveloperCritacle
Number of plays60,000+
Release date11 Jun, 2025
Last updated05 Aug, 2026
Game engineGameMaker
Maturity ratingAll ages

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