Description
Play as a simple cube trying to jump, dodge, and survive your way out. Expect precise controls, increasing difficulty, and a whole lot of rage-quits (in the best way).
Made with love (and probably a bit of frustration) in the Czech Republic ❤️ Coming in summer 2026 – currently in development.
About the GMinor update: Hell Jump Beta 0.2.2 Patch Notes
Fixed Mobile Port Not Responding
Fixed Dash Animation In Level 15
Fixed Hitbox In Level 15ame
In Hell Jump you control a red cube trying to get out of Hell. Because the orange cube was bad but red cube was good but hell accidently took you instead of the orange cube.
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Genre: Hardcore 2D platformer / rage game
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Engine: Godot
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Status: In development – first public release expected 2026
Download / Play
→ **Hell Jump on **itch.io
**→ Hell Jump on Snap Store
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**→ Hell Jump on **Game jolt
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Platforms
Windows
Linux
Android (will be released later)
Tech Stack
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Engine: Godot 4.6
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Language: GDScript
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Other tools: Piskel
Requirments
**Minimum Requirments: **
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OS: Windows 7 / Linux Kernel 4.4
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Display: 60Hz
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GPU: Any GPU with OpenGL ES 3.0 support
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RAM: 512 MB
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CPU: Dual-core 2.0 GHz
**Recommended Requirments: **
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OS: Windows 10 / Linux Kernel 4.4
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CPU: Quad-core 2.5 GHz
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RAM: 1 GB
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GPU: Any dedicated GPU
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Display: 60Hz+
Meet the devs:
AramCZ:
Hello guys my name is Aram. I am a random guy from czech republic who is an IT nerd and likes to make games. So I decided to make my first game called: Hell Jump I am still learning something new but for the most part I know the essentials