Description
SlimeVival!
The player character, an amorphous blob, just wants to live in peace. The only problem? It constantly emits a poisonous slime! The local villagers aren’t willing to compromise, so it’s open season on our little blob friend! Players will control the blob as they run from the humans hunting them, leaving a trail of poison slime behind them that damages their attackers. Outrun and outsmart your attackers by running and dashing out of harms way to survive as long as you can!
Featuring...
Amassing Adversaries!
More types of enemies will begin to pursue you over time, consisting of...
- Villagers: Standard pitchfork wielding enemy constantly pursuing the player.
- Thieves: Weak but swift enemies quickly dashing in beelines toward the player.
- Knights: Slowest type of enemy, but tougher to take down and packing a meaner punch.
Recharging Dash
Quickly dash out of your enemies' path with a recharging movement ability!
Hearts of Health
Health pickups in the form of blue hearts randomly spawn when the player has less than full health.
Scoring System
Players earn points for every second they are able to survive...
- 1 point per second in the first minute
- 5 points per second after 1 minute
- 10 points per second after 2 minutes
As well as different enemies each being worth a unique number of points!
- Villager: 100 points
- Thief: 150 points
- Knight: 200 points
Plus, a local high score allows you to try and beat your best, or compete with your friends for the top spot!
By the way... picking up hearts at full health gets you 100 extra points!!