Someone following you is never a good sign—especially when they follow you all the way to your house, with its many entry points. What are the chances that everything could go wrong?
Description
In "Someone at the Door", you control a simple yet overly cautious girl—cautious enough to turn her quiet home into a potential fortress. After sensing something isn’t right, she prepares for the worst: a stalker who’s followed her all the way back to her doorstep. Help her stay one step ahead by arming herself, setting up clever traps, reinforcing weak points, and making tense decisions in real time. Every sound, shadow, or hesitation could mean the difference between safety and danger. Will she make it through the night?