Description
UPDATE 1.0.0.1 / 1.0.0.2
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Graphics and HUD improvement
- White outline on the magic wand and enemies
- Stars, nebulae, and shooting stars with random birth, opacity change, and different sizes/colors
- Health bar changed color from red to purple
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Improved waves system
- Removed infinite mob bug and double wave
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Buff/debuff system started (not yet applied)
- Shield upgrade and shot in development
UPDATE 1.0.0.3
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Portability
- Mobile adaptation started
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Game improvement
- Game over screen added
UPDATE 1.0.0.4
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Graphics and HUD improvement
- Improvement in some sprites
- The yellow color of the menu texts has been changed to purple
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Portability
- Mobile adaptation completed with the options:
PC, mobile (touch), and mobile (joystick)
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Buff/debuff system
- Life upgrade, temporary shield, shooting speed, and damage increase were added to the game
- Upgrades disappear if not collected
- No debuffs for now
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System improvement
- Progress save system started
- Random appearance of upgrades only in the area where the player can walk
- Some upgrades get weaker over time (for now only the ammo speed one)
- Settings button for mobile
- Enhanced enemy AI (still trash, but acceptable trash)
- Upgrades sway on the ground and blink before disappearing/ending
UPDATE 1.0.0.5
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Graphics and HUD improvement
- The enemy's shot is easier to see
- New enemy has its own sprite
- A new sprite for the starting enemy is being made
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System improvement
- A new enemy with new mechanics has been added
- Upgrades appear more often on the ground
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Bugs
- The ghost shot bug that happened every time a match started has been removed
- Wave and enemy counter bug fixed
- Enemy glitch sticking to the invisible barrier fixed
In the future, the game will receive updates that will bring evolution systems - a chance to get random buffs and debuffs every 5 waves, boss fights every 10 waves, more different monsters with unique mechanics, and many different weapons!