Slimer
Description
Welcome to slimer, a platforming adventure that will take you up to the clouds, space, stars, and beyond! This all-new 2D platformer will have you biting your nails, smashing your phone, and all the other joyful aspects of what you do in a rage game when you fall.
Simply tap the left side of the screen to move left, the right side to move right, and hold the centre of the screen to jump, increasing the power over time. It may seem simple, but on the dizzy heights that you can reach any slip will send you tumbling down to the ground!
Slimer has 2 game modes: endless, and levels. In endless, you will be given an unrestricted height limit to be able to jump as high as you possibly can, reaching the edge of Earth's atmosphere and beyond, but if you just once fall off the bottom of the screen, it's game over. Levels provides a much lower stress alternative, with the first few just making sure you get used to the mechanics of the game, then the rest with gradually increasing length and difficulty as you progress in skill.
VERSION 1.1 RELEASE NOTES:
- Texture update on the dirt platform and its backing, and addition of a new underworld style platform, which will go with a new background that will periodically appear in endless and levels
- Theme song for the new underworld theme
- Made height before room wrap consistently equal 100
- New better death screen on endless
- level progress scale corrected
- Player will no longer occasionally get stuck inside platform sides while falling
- No longer kills player on vertical wrapping
- Added buttons for my linktree and to join the discord on the top of the screen in the main menu
- Added a volume button to enable or disable music on the main menu
- Changed level display to include current theme
- Created my own barebones physics engine, as the in-built one I was using in my game engine appeared to make the game play at half speed on lower spec phones (including mine)- hopefully this fixes this- also fixed probably 20 or so bugs created by this Buttons no longer appear pressed when menu opened (mobile issue, when mouse isn't present)
- Pause menu buttons on levels now the same size as pause menu on endless