Bunnygeddon
Bunnies as far as the eye can see. Sure, at first there are only a few here and there but what do bunnies do? They multiply! After mere minutes you're knee deep in the horrid things and only your Vicious Vortex Catapult can send them into the dark.

Description

It was never like this on Watership Down!

The game starts with the introduction of 32 female Bunnies to a vacant plot of land and, as is true for Bunnies in general, they're all about to multiply.

Luckily, well not for the Bunnies, you've been equipped with the Vicious Vortex Catapult to eradicate the predicted swarm of the things. The Catapult is equipped with an unending supply of miniature black holes or vortices.

There are a few problems with the Vicious Vortex Cannon - they never installed a reverse gear and it takes what seems an age to load a new projectile into this marvellous Bunny Butchering device.

So, take control of the Vicious Vortex Cannon, go forth and eradicate the Bunnies.

A Vortex will destroy Bunnies and other very close Vortices (they are Vicious Vortices)

Bunnies are easier to spot when it gets darker

Controls

[Keyboard]

Move Forward = W / Up Arrow

Turn Left = A / Left Arrow

Turn Right = D / Right Arrow

Fire / Start = S / Spacebar

Move Faster = Alt

Back / Quit = Esc

[Joystick]

D-Pad or Left Stick control movement / direction

Fire / Start = Button A

Move Faster = Button B

Back / Quit = Button Y

Development Notes

I spent a week rendering bunnies (several hundred thousand images) only to discover that the tool I had written for the job had messed up the scaling when at angles other than 90. Fortunately, after all these images, I also discovered that GMS does a superb job of rotation in 2D so I was able to replace 100k+ images with about 5k 2D rendered images rotated with GMS. OK, that's still a LOT of images but it's much more manageable. I then wrote another quick tool to convert batches of numbered images into a hierarchical tree of Sprite Strips for easy loading into GMS (drag and drop the root sprite folder into GMS)

Asset Production

As per discussion with @rmanthorp in forums all art is rendered and/or transformed from source in order to be rules legal

Credits

Development - Peardox

3D Models - Bunny - Licensed, Catapult - See below

Sound Effects - Licensed then used

Additional Art - Licensed then altered

Music - The Cutest Bunny by Shane Ivers - https://www.silvermansound.com

Additional Attribution Notices

"catapult" (https://skfb.ly/6ZYsS) by Neyeus is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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About

DeveloperPeardox
Number of plays2,713
Release date18 Mar, 2022
Last updated25 Apr, 2022
Game engineGameMaker
Maturity rating10+

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