A classic arena shooter with a twist. Death is not the end.
Description
A Game where you try to survive until morning, so that God can fix a broken build they call the world. Shoot when you live, avoid being hit when you are dead. Whilst dead, collect new power ups and weapons that you can then use in the world of the living. Power up your character by slaying skeletons.
Made as part of a game design course game jam.
Design, audio, project management by Ria Gynther Art and design by Hijran Kiroran Code and design by Mathias Mäenpää
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