my first "game" which is a demo of a tds game i'm working on, expect a ton of bugs
Description
WASD - to Move Around
LMB - to Shoot
RMB - to Interact/Melee Attack (don't overuse)
Shift/Space - to Dash (also don't overuse)
Q - to use Support Orb if SP Bar if full (bottom right)
ESC - Pause (buggy, ALT to continue, CTRL to restart)
< mobile support coming soon... >
<[1.0.1] just a small update :]>
-added new collectable "SHLD" (extra hp)
-added glow/shaders on some objects
-added gore
-added new animations
-better shooting realism
-smooth/improved movement
-removed class switching (it was fkin useless)
<Bug fixes and tweaks>
-bullets now have wall collision (including enemy bullets)
-enemy bullets can be now be deflected with RMB (deflected bullets doesn't damage enemies yet)
-melee attacks now have knockback on enemies (loud, will find fix soon)
-dash and melee attacks can now be used as finishing blows when enemy health is low enough (about 30%)
-enemies now take 7 hits instead of 4 (decreased bullet damage)
-small stuff :)
Music:
Main Menu - Asleep Atop an Atom by 𝗟𝗮𝗽𝘀𝗲
Gameplay - Beethoven Moonlight Sonata 3rd Movement by 𝗺𝗲𝗴𝗮𝗻𝗲𝗸𝗼
Just a regular Top Down Shooter. Your ammo count is [no longer] your score so "shoot wisely."
Eliminate Purple things that drop loot b- I mean B-boxes, which contains ammo and a slight heal.
don't die