Church Mystery
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Church Mystery

A little FNaF inpired game. You listen to the rooms, not watching through the camera. Different kinds of creatures, mechanics and even place for a plot. Try this, you may like it. Or maybe not, but still thanks for playing. ;)
Description
Church Mystery
A "FNaF" inspired horror game, where you listen to the rooms, not looking at them on the cameras. You live alone with your mother and then, all of a sudden, then she fell ill with a terrible disease. You **reallly **need money right now, you want to help your mother. Of course you started searching for a high paying job. One day someone whose name's Daniel Brown texted you. Here's where it begins. There're instructions in the game, and they're not that easy. The demo itself is actually pretty hard, so I challenge you try to complete it and you'll get... well.. cough..
  • Volume Up.
I really tried to work on the sound design so this became a really important part of the gameplay. Swissy's roaring? Time to turn off the pump lock. Someone's steps? Maybe he's destroying the books? You'll know better if you'll listen carefully to everything.
  • Disturbing
The game contains screamers,some pixelated blood, unnerving sounds and scary creatures, so be careful with that and don't play it if you think you cant handle this.
  • Secure
You're actually not just sitting there and guarding something, you're securing an ancient property of the church. Maybe this property is the reason what is happening in the game. If people'll like this game I'd love to make a full version with a whole week of surviving in this church.
  • Programming: Me (DUGL)
  • Sprites/Design : Me (DuGl)
  • Music : Composed and played by me (Du ok you get it) especially for this project :)
  • Sounds : Freesound/Me.
Recommend to play this at night or just in the dark and use headphones.
About
Developerdugldan studio
Number of plays4,039
Release date20 Oct, 2021
Last updated25 Apr, 2022
Game engineGameMaker
Maturity rating18+
Game is suitable for anyone the age of 18 or above.
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