Description
A fair and challenging platformer game with a focus on momentum.
The game has multiple bosses and different types of obstacles ranging in difficult.
You have three primary weapons which you can get from checkpoint boxes and you can find permanent upgrades hidden in the levels.
GLITCH: A basic shield which does damage all around the player and follows them, but has a short cooldown after use.
SPIKE MINES: Spawns a mine which stays in place doing damage to whatever touches it. Only one can be placed at a time, unless you find the upgrade which allows you to have two at once.
MISSILES: A ranged weapon that can kill the player if they are too close to the explosion. It has splash damage but it is not good against enemies from below or above.
The game has no AI.