Cloud saves
Game state is automatically saved to the cloud when you are playing. The last 5 saves are stored in the “Latest” group, if you want to find older saves you can open the “Daily saves” for snapshots from each day.
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Tidal Twilight
The world is no longer turning. One side scorched, the other left in darkness. Only the twilight medium can sustain normal life. With a device ready to restart the spin, one (or two) heroes must venture to both ends of the Earth to acquire it's fuel.
Description
Tidal Twilight
- Game, graphics, & original music made by Muggi_1, representing Hafnium Games.
- Platforming layout design assistance from Zen of Hafnium Games.
- P1: WASD, F for FIRE and T for JUMP
- P2: UHJK, L for FIRE and P for JUMP
- The eclipse pauses the temperature timer while the indicator is at full.
- 20 seconds are added to the temperature timer when exiting a safehouse to a boss arena.
- It is possible to jump for seven frames after walking off a platform. Try jumping a little bit later than usual if you're stuck on a two tile wide gap.
- Picking up supplies immediately returns 3 extra seconds to the timer. Spending 2 supplies in a safehouse will return 5 seconds.
- It takes 3 supplies to restore 1 health point.
- The bosses have 100 HP.
- The Hotside enemies are more of a distraction than a threat, only being of any danger if they're already started to attack when at full health.
- The Coldside enemies have slightly more health, but can be avoided just as easily.
- This game runs at a resolution of 1250x1000.
- The revive costs 10 supplies, and returns a player to the game. It can only be purchased by a player who is out of lives.