GLOOM
A escuridão começa dentro de você.

Description

UPDATE 1.0.0.1 / 1.0.0.2

  • Graphics and HUD improvement

    - White outline on the magic wand and enemies

    - Stars, nebulae, and shooting stars with random birth, opacity change, and different sizes/colors

    - Health bar changed color from red to purple

  • Improved waves system

    - Removed infinite mob bug and double wave

  • Buff/debuff system started(not yet applied)**

    - Shield upgrade and shot in development

UPDATE 1.0.0.3

  • Portability

    - Mobile adaptation started

  • Game improvement

    - Game over screen added

UPDATE 1.0.0.4

  • Graphics and HUD improvement

    - Improvement in some sprites

    - The yellow color of the menu texts has been changed to purple

  • Portability

    - Mobile adaptation completed with the options:

    PC, mobile (touch), and mobile (joystick)

  • Buff/debuff system

    - Life upgrade, temporary shield, shooting speed, and damage increase were added to the game

    - Upgrades disappear if not collected

    - No debuffs for now

  • System improvement

    - Progress save system started

    - Random appearance of upgrades only in the area where the player can walk

    - Some upgrades get weaker over time (for now only the ammo speed one)

    - Settings button for mobile

    - Enhanced enemy AI (still trash, but acceptable trash)

    - Upgrades sway on the ground and blink before disappearing/ending

UPDATE 1.0.0.5

  • Graphics and HUD improvement

    - The enemy's shot is easier to see

    - New enemy has its own sprite

    - A new sprite for the starting enemy is being made

  • System improvement

    - A new enemy with new mechanics has been added

    - Upgrades appear more often on the ground

  • Bugs

    - The ghost shot bug that happened every time a match started has been removed

    - Wave and enemy counter bug fixed

    - Enemy glitch sticking to the invisible barrier fixed

UPDATE 1.0.0.6

New photos of the game added to the website!

  • Graphics and HUD improvement

    - Revamped menu layout

    - Improved enemy sprites

    - Nickname interacts with the text about the main character

  • System improvement

    - Better support for mobile and small devices (scale settings and joystick resizing added)

    - 'About' page created with information about the upgrades

    - Virtual keyboard made for phones to type the nickname

    - Test music with volume controller was added

    - System to save settings and progress in development

    - Support button added (takes you to my Instagram)

  • Buff/debuff

    - Buffs appear every 5 seconds (7s ---> 5s)

    - Better balance in the loss of improvement effectiveness (Dimishing 0.70% --> 0.35%)

    - The damage and fire rate upgrades were improved:

    (Damage 6% --> 20%)

    (Fire Rate 6% --> 12%)

  • Bugs

    - Fullscreen bug fixed

    - Joystick showing up in the main menu has been removed

    - Pause menu with fixed

    - Malfunction bug in firing speed and damage buffs fixed

    - Virtual keyboard not showing fixed

    no character limit

    In the future, the game will receive updates that will bring evolution systems - a chance to get random cards every 5 waves, boss fights every 10 waves, more different monsters with unique mechanics, and many different weapons!

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About

DeveloperMarcuix studio
Number of plays502
Release date04 May, 2026
Last updated08 Nov, 2026
Game engineGameMaker
Maturity ratingAll ages

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