Description
The game is divided into three levels of increasing difficulty and increasing opportunities to move around and interact with new environments and objects. Most objects contain a hidden clue that’s revealed to the player by holding the [enter] key. The clues must then be used to unlock the door to the next room/level.
The objective is to prevent death by climate change while maintaining a sustainable carbon footprint till happiness reaches 100%. The player must balance utilities and plant maintenance to end the game quicker or wait a long time with fewer utilities.
While exploring the gameplay, the player reads and applies knowledge gained from clues to reach higher levels. The player also engages in balancing plants and utilities in a quick battle against rising emissions and a falling happiness bar, such that both conditions are fatal (loss).
Level 1: Living Room
-
Narrative: The player has just returned home after a tiring day and seeks ways to increase happiness within the comfort of the living room.
-
Environment: A well-lit room providing a relaxed atmosphere to ease the player into the game.
-
Objectives: The player can interact with various resources, such as watching TV or listening to music, to increase happiness. This is an introduction to game controls and core objectives such as maintaining happiness and exploring clues. Try the first riddle, which is a summation of all the clues provided in the objects.
Level 2: Kitchen
-
Narrative: As evening approaches, the player begins to feel hungry and is reminded of the recent news about rising carbon emissions.
-
Environment: The kitchen is equipped with multiple utilities, including plants, a microwave/stove, AC/fans, and a refrigerator, in a well-lit space.
-
Objectives: The second level is similar in core principles, however the challenge gets tougher. The player must manage utilities effectively by balancing power usage (e.g., cooking, cooling) and taking care of plants to absorb some carbon emissions. There are more clues to explore, a bigger map to move around, and a new set of riddles to unlock the bedroom.
Level 3: Bedroom
-
Narrative: It’s morning, but darkness persists due to the government’s announcement that heavy smog will block sunlight for the week. The player is reminded once again of the impact of carbon emissions on the environment.
-
Environment: This level introduces a dark room with carbon emissions directly linked to utility usage, recycling bins, and a new time-based element.
-
Objectives: The player must strategically manage utilities, recycle effectively, and survive the day while maintaining a balance between carbon emissions and personal well-being. A critical challenge arises as the player's health depletes rapidly, making the balance of emissions a key focus. The game culminates in a final set of riddles at the living room door, requiring clues previously gathered from the washroom to solve.