Roll through randomly generated levels collecting Time Tokens to top off the timer and get a Hi-Score before time runs out!
Keep Rollin' was developed over two weeks for the Opera GX Mobile Game Jam.
Description
Roll through randomly generated levels collecting Time Tokens to top off the timer and get a Hi-Score before time runs out!
Features
- "One-Thumb" gameplay
- Unlimited randomly generated levels of increasing size
- Checkpoints spawn in sufficiently large levels
- Hi-Score stored locally
Controls
Keep Rollin' is optimized for mobile device touchscreens with a virtual trackball. Desktop play is supported via mouse inputs.
Credits
Keep Rollin' was developed over two weeks for the Opera GX Mobile Game Jam.
- Programming - Mushroomstick
- Graphics - Mushroomstick
- Music - GameMaker Asset Bundle: Music Tracks 2
- SFX - Pixel Platformer Music Pack - licensed via Humble Bundle
Stickers received: 0
Show appreciation to game devs to let them know you like their games!