A stripped-back automation game where you build a factory that builds itself.
Start simple.
Route resources.
Scale until the numbers get unreasonable.
There’s a clear path, but the challenge is in how you optimise it.
Description
How it works
-
Extract -> process -> automate
-
Chain production into larger systems
-
Balance throughput, not complexity
-
Push toward 1 billion
Why it’s worth playing
-
Built around one idea, pushed until it breaks
-
Clear progression, no clutter
-
More about flow than micromanagement
Current challenge
First to reach 1 billion wins.
Notes
Inspired by Factorio and idle games, but focused on a cleaner, faster loop.
Planned updates
-
Prestige system
-
Additional challenges
-
Achievements