Hello everyone, I'm a beginner developer. I created my first online game using the rollback function in order to study the pros and cons of this multiplayer implementation.
Description
Hello everyone, I'm a beginner developer. I created my first online game using the rollback function in order to study the pros and cons of this multiplayer implementation.
At the moment, I know about data desynchronization problems when running a 4-person lobby. Periodically I will update this game, and I will also solve the problem of game desynchronization and I really want to make a lobby for more than 4 players and something similar to TF but in the spirit of a platformer.