Description
Objectives
Explore, collect items, find the dungeon, and defeat the boss!
Audio Options
Sound and Music volume can be adjusted from the File Select Screen.
Control Options
WARNING: when remapping buttons, no safety checks are performed (i.e. you can map two buttons to the same input); remap at your own risk!
Built-in Item Randomizer
Mix things up with a New Randomized Game! All chest contents will be shuffled, which may necessitate alternate routing through the game.
Alterclocking
Hitting enemies with alternating clockshots repeatedly deals damage to them. This may be required in some randomized games where you do not have the ability to dash before entering the dungeon. If that is the case, good luck defeating a horde of slugs. It should be doable for a gamer.
Known Issues
There are a few bugs (mostly aesthetic) that can occur:
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Overclocking the dungeon boss can crash the game (there's no reason to do this though)
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The GX version of the game has difficulty synchronizing audio when entering/exiting caves
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Visuals are unfinished/bugged for falling in water, entering/exiting dungeon, object shadows, etc.
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Other minor bugs
If I were to remake this demo from scratch, I would definitely make some different design decisions. I think that the world is a little too open, and some of the terrain is quirky due to tileset limitations. However, I think it is enjoyable for what it is, and I appreciate you taking the time to play it!
What's next?
It will take a while to implement the full game. If you would like to follow progress, check out the official discord server: https://discord.gg/kvxtThuG4d