This is a simple demo of car physics written in pure GML
Description
This is a demo / test of creating car physics in pure GML. I tested some options and approaches using Box2D and wanted to create a pure GML version to allow for more control and (this is not validated) easier multiplayer support.
The foundations for this project are both the paper outlining the math behind the physics for cars in games by Marco Monster and the sample project source code by Spacejack.
Source code for this project is available on Github