Description
An abstract prototype game I made in a few hours instead of revising for my college entry exams. It's basically about finding out which doors are lying, symbolically undertaking a regressive journey in time through logical puzzles.
You complete a puzzle level by deducing which door is lying, based on each statement appearing above the respective doors. If a door's statement is contradicted by multiple other statements, that door is most likely lying.
I intentionally picked colorblind-friendly colors and shades for the doors, but to max out accessibility, here's a quick breakdown of the door colors, starting from left to right: Black, Blue, Orange, White, Yellow.
Note: currently, the algorithm might generate levels that are logically unsolvable. I'm trying to figure out a solution, but for now, you gotta take a lucky guess every few levels.
Link to background music: https://www.youtube.com/watch?v=fDC7V2M1tUY
Check out other stuff I make: https://linktr.ee/erototex